![]() ![]() SPECIES_LACKS_OPTION:0 "§RYour chosen Species Appearance does not offer any secondary options in this category.§!" Until our stockpile is full we will get no bonus £pops£ §YPop Growth§!.§!"įOOD_SURPLUS:2 "§GOur monthly Food surplus increases the speed of £pops£ §YPop Growth§! by §Y$AMT$%§! on $NUM|Y$ planet(s).§!"įROM_FOOD_SURPLUS:1 "From Food Surplus: $VALUE|Y=2$" POP_MAY_NOT_LIVE_ON_PLANET:0 "§RSpecies Rights for Pop does not permit residence on this planet.§!"ĬANNOT_ENLIGHTEN_FANATIC_XENOPHOBE:1 "Not possible to technologically enlighten pre-FTLs that are §H$ethic_fanatic_xenophobe$§!."įOOD_NO_NEED:0 "§YWe have no Pops that require Food to sustain them.§!"įOOD_NO_PLANETS:0 "§YWe have no Planets that require Food to grow.§!"įOOD_SURPLUS_STARVATION:0 "§ROur empire is starving, halting all £pops£ §YPop Growth§!.§!"įOOD_SURPLUS_NONE:0 "§YWe are currently stockpiling Food. POP_HABITABILITY_TOO_LOW:0 "§RPlanet Habitability for Pop is below §R20%§!.§!" NO_SPECIES_CAN_INHABIT:0 "§RThere is no Species in our empire that can inhabit this type of planet§!" TRAIT_THRIFTY_EFFECT:0 "£trade_value£ Trade Value from £job£ Jobs: §G 25%§!" TRAIT_UNCANNY_EFFECT:2 "£amenities_no_happiness£Amenities from £job£ Jobs: §R-20%§!" TRAIT_EMOTION_EMULATORS_EFFECT:2 "£amenities_no_happiness£Amenities from £job£ Jobs: §G 20%§!" TRAIT_REPUGNANT_EFFECT:4 "£amenities£ Amenities from £job£ Jobs: §R-20%§!" TRAIT_DOMESTIC_PROTOCOLS_EFFECT:1 "Can be employed in £job_servant£ §Y$job_servant$§! Jobs if under §Y$ai_servitude_name$§!" TRAIT_CHARISMATIC_EFFECT:4 "£amenities£ Amenities from £job£ Jobs: §G 20%§!" TRAIT_NERVE_STAPLED_EFFECT:2 "$mod_planet_jobs_produces_mult$: §G 5%§!\nCannot generate §YLeaders§!\nCannot be employed in §Y$pop_cat_ruler$§! or §Y$pop_cat_specialist$§! Jobs" TRAIT_SYNCRETIC_PROLES_EFFECT:0 "$MOD_POP_HAPPINESS$: §G 10%§!\n$mod_planet_jobs_produces_mult$: §G 10%§!\nCannot generate §YLeaders§!\nCannot be employed in §Y$pop_cat_ruler$§! or §Y$pop_cat_specialist$§! Jobs" ![]() Land_appropriation_desc:0 "Land was seized from the native population of this planet to make room for citizen settlers.\n\n§YWhile this modifier is in effect, non-citizen species are not allowed to grow their population on this planet.§!" ![]() Systems that are set as restricted will always be avoided by our fleets.§!"įleet_force_disparity_effect:0 "Force Disparity"įeature_war_doctrines_desc:0 "Allows us to choose a §HWar Doctrine§! from the §HPolicies§! tab." SYSTEM_RESTRICTION_TOOLTIP:0 "§EClick to toggle the restriction status of $SYSTEM|Y$. SYSTEM_NOT_RESTRICTED:0 "§GSystem Not Restricted§!\nOur fleets may freely travel through $SYSTEM|Y$." SYSTEM_IS_RESTRICTED:0 "§RSystem Restricted§!\nOur fleets will avoid traveling through $SYSTEM|Y$." SHIP_DESIGN_NAME_RANDOMIZE_TOOLTIP:0 "Randomize Name"ĬANNOT_RELEASE_CULTURE_SHOCK:0 "Can't release a planet that is experiencing Stellar Culture Shock." SHIP_SIZE_LIMIT_REACHED:0 "£trigger_no£ Our empire can only support $NUM|Y$ $SIZE$-size ship(s)."įED_SHIP_SIZE_LIMIT_REACHED:0 "£trigger_no£ Our Federation can only support $NUM|Y$ $SIZE$-size ship(s)."ĬOMMUNITY_SHIP_SIZE_LIMIT_REACHED:0 "£trigger_no£ The Galactic Community can only support $NUM|Y$ $SIZE$-size ship(s)."ĮMPIRE_SHIP_SIZE_LIMIT_REACHED:0 "£trigger_no£ The Galactic Imperium can only support $NUM|Y$ $SIZE$-size ship(s)." PLAYER_EMPIRE_MP:0 "§Y$NAME$ (Player Empire)§!" TOPBAR_OWNED_SYSTEMS_DESC:0 "We own §Y$NUM_SYSTEMS$§! £system£ Star $SYSTEM_SYSTEMS$\nWe own §Y$NUM_COLONIZED_SYSTEMS$§! £planet£ Colonized $COLONIZED_SYSTEM_SYSTEMS$" String_An_Upper:0 "An" # used in 'GetAAn' tags for English indefinite articlesĮTA:0 "Estimated Arrival Date: $DATE|H$ §Y($DAYS$ $DAY_OR_DAYS$)§!" String_an:0 "an" # used in 'GetAAn' tags for English indefinite articles String_A_Upper:0 "A" # used in 'GetAAn' tags for English indefinite articles String_a:0 "a" # used in 'GetAAn' tags for English indefinite articles TODO_CD:0 "TODO_CD" #debug string no need to translate ![]()
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